The premise has so much potential: solve puzzles by conjuring anything you can imagine! But the realistic limits placed on your imagination suck all the fun out of the game.
The "puzzles" are not really puzzles at all, but rather just situations you're put in with arbitrary, often undefined rules that you have to figure out by losing, guessing what you did wrong, and starting over. It makes one appreciate true puzzle games like Braid, with real, clever solutions all the more.
The worst part about Scribblenauts is the maddeningly awful controls. I can't recall how many times I intended to do one thing and ended up doing something drastically different instead, which often resulted in my death (and always severe frustration).
The art style and music are also awful to me (but that's subjective). My real beef with this game is that 5th Cell came up with an interesting idea full of potential, but produced a clunky, dull game that's fun for about 5 minutes.
Act Raiser is a wonderful game, a classic. It blends overhead civilization-building gameplay perfectly with its 2d side-scrolling action. Add to that an amazing soundtrack and you've got a game that's a pleasure to play through over and over.
Oblivion has plenty of flaws (like the absurdly awful voice acting and its many bugs), but its atmosphere, deep design, gameplay, animations, story and vast side quests more than make up for it. It's hard to pinpoint what exactly Bethesda did right, but playing this game fills me with joy and satisfaction. I've been gaming for over 20 years and this is one of my very favorite games.
This game is designed perfectly, from the gameplay and graphics to the music and sound effects. It just oozes adorable and I love the unusual mashup of plants and zombies.
PVZ itself only lasts 2-3 hours, but then you open up all the mini games, allowing the game to really show off its versatility. Come for the strategy, and stay for the cute art and catchy soundtrack!
The FIRST in this series is basically a classic: an obscene amount of memorable tunes, addictive gameplay, cheerful graphics and the beginnings of multiplayer interaction. Pulling weeds, fishing and collecting bugs was never so much fun!
Braid features stunning art, tight controls and atmospheric music wrapped up in an extremely innovative puzzle platformer. The genius behind Braid is that it is perfectly balanced between difficult enough and so difficult it makes you feel brilliant when you figure it out, all while remaining fun to play.
Movie games are almost always bad, but this was a surprise both that's it's good, AND that it's superior to its Super Nintendo cousin of the same name. With colorful graphics, fantastic animation and snappy controls, this game turned out to be really enjoyable, particularly because of its fun level design.
The "puzzles" are not really puzzles at all, but rather just situations you're put in with arbitrary, often undefined rules that you have to figure out by losing, guessing what you did wrong, and starting over. It makes one appreciate true puzzle games like Braid, with real, clever solutions all the more.
The worst part about Scribblenauts is the maddeningly awful controls. I can't recall how many times I intended to do one thing and ended up doing something drastically different instead, which often resulted in my death (and always severe frustration).
The art style and music are also awful to me (but that's subjective). My real beef with this game is that 5th Cell came up with an interesting idea full of potential, but produced a clunky, dull game that's fun for about 5 minutes.