Symphony of the Night was an important milestone of the Castlevania series. It steered the series away from the standard more » level-by-level platforming formula of older titles and introduced a new style of open-ended gameplay mixed with RPG-like elements that would be emulated by most of its successors. A similar, earlier form of this type of gameplay existed in Castlevania II: Simon's Quest. The development of these features can be attributed to Koji Igarashi, the game's director and one of the team's newest members. Igarashi, a noted fan of 2D games,[1] was instrumental in refining the game's control scheme. He also established a seemingly official Castlevania canon, in an attempt to tie up several loose ends in the series' time line during Symphony of the Night.[2] Other notable staff include character designer Ayami Kojima and composer Michiru Yamane. « less
Added by 2 people.
3 people played this game for 1 hour.
15 people played this game for 10 hours.
1 person played this game for 1 hour.
Added by 17 people.
1 person played this game for 16 minutes.
Added by 24 people.
16 people played this game for 11 hours.
Added by 1 person.
Added by 1 person.