Boom Boom Rocket (XBLA) on Raptr

Boom Boom Rocket (XBLA)

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Electronic Arts
Bizarre Creations
2007-04-11
Music, Rhythm
Everyone
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Average of 168 ratings: 3 stars
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Boom Boom Rocket (XBLA)

The object of Boom Boom Rocket is to trigger fireworks explosions in time with music, in a gameplay style very similar t more »o that of Dance Dance Revolution and Guitar Hero. Each rocket is color-mapped to one of the colored buttons on the Xbox 360 controller. A life gauge, which also serves as a score multiplier meter, fills with each successful shot and drains with each missed shot, and players are graded on overall hit accuracy. If the life meter drains completely, the player fails the song and the game is over. Each song has three unlockable firework types, one for each difficulty level. If the player successfully triggers a prescribed number of fireworks a rocket with a wavy tail appears. If this special rocket is triggered, the firework is unlocked and it will randomly replace other firework types on subsequent songs. If the rocket with the wavy tail is missed, the firework type remains locked.An update that was released in November 2007 allows the game to recognize other controllers like guitars and dance pads. When using a guitar the rockets need to be "strummed" just as in Guitar Hero to be exploded in time.Boom Boom Rocket includes several single-player modes and a local two-player mode. Single-player modes include the basic game, Endurance Mode (in which the song loops continuously and gradually speeds up, with the player attempting to complete as many "laps" as possible), and Practice Mode. Additionally, the game provides a Visualizer mode, which creates a fireworks display timed to the rhythm of audio files stored on the player's console.The game provides twelve achievements (worth 200 Gamerscore points), which focus mainly on unlocking fireworks and attaining high grade levels and hit ratios. It also supports two-player mode on the same system, but does not support online multiplayer. As with most Xbox Live Arcade games, the title includes online leaderboards.Boom Boom Rocket features ten music tracks, with three difficulty levels per track. Each track is a classical song that has been remixed into a modern style, such as ska, funk or techno. The game's music was composed by Ian Livingstone (Batman Returns and Project Gotham Racing 2 game soundtracks). While users cannot create their own custom soundtracks or utilize music from other sources (apart from the music visualizer mode), the game does support downloadable content (including new tracks) which should have been released on November 29, 2007; but were a day late. The songs will be free until December 16, 2007. After that the songs will go for 250 Microsoft Points. As of December 18, 2007 the song pack is still free for download « less

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7,622 Players 876 Hours

Reviews

12 total See all reviews

Easy to use, no disc needed to be found as this is an Xbox Live Arcade game. No guitar or microphone needed either. Simply press buttons on your controller.
Nov 7 2009 ·
Well executed, challenging rhythm game. Just familiar enough to avoid a complicated learning curve, yet original enough to feel new. The song selection wears thin very quickly, however, and it would have been nice to have seen support for a connected MP3 player to add to the library.
Nov 1 2009 ·
A surprising XBLA game!
Oct 8 2009 ·
BBR is a neat semi-original endeavor that's a worthy addition to the empty musical annals of XBLA. It's ultimately a pretty shallow endeavor, but it's still worthy of your time, even if it's overpriced at $10. I know that sounds cheap, but honestly, we're not talking about Castlevania here. We're talking 10 songs. If there are only 10 songs here and there is the potential for more songs, will EA charge us for them? I cringe to think about it.
Oct 3 2009 ·
A decent game to whittle away some time. It won't give you the same experience as a Guitar Hero or Rock Band game, but it is based off of rythm and for it's price, can provide some entertainment.
Oct 2 2009 ·
I love this type of game and really enjoyed this one. I think the fact that this game focused on players with controllers, rather then those with dance pads or guitars, really made this appeal to me. Plus the option to use any of the three really opened up the leaderboards.
Aug 31 2009 ·
I'm terrible at these types of games, but I had fun playing this one.
Aug 15 2009 ·
Had fun with this over a summer. Enjoyed trying to get some of the achievements, and a few of the tunes got stuck in my head for weeks.
Jul 25 2009 ·
Not a bad little time-waster.
Apr 19 2009 ·
Good game but i think this game could be harder.
Apr 14 2009 ·
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