Mirror's Edge (PC) on Raptr

Mirror's Edge (PC)

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Electronic Arts
DICE Sweden
2008-11-11
Action & Adventure, Open World
Teen
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Average of 61 ratings: 4 stars
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Mirror's Edge (PC)

Mirror's Edge introduces players to Faith, a "runner" in a world where communication channels are highly monitored and t more »he movement of human traffic is closely watched. When Faith's sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city, on the wrong side of the law.Mirror's Edge delivers players straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat, fast-paced chases and challenging puzzles. With a never-before-seen sense of movement and perspective, players are drawn into Faith's world. « less

Game Icon for Mirror's Edge (PC)
2,482 Players 4,656 Hours

Reviews

8 total See all reviews

The address below will take you to the full review inc. screenies of this game:
http://forums.sporadic-mind.com/index.php?showtopic=10576

After an hour or so of having this game installed on my computer I hadn’t done as much playing as one would have expected. This was due to a few bugs, which made my first impression a little annoyed and a little hesitant. The bugs are detailed below as a bit of help as well as a new section this game has inspired me to add but once these bugs had been resolved and I could…
Nov 1 2009 ·
Rarely do aesthetics woo me into falling for a game, but if you combine the fine-tuned lighting effects, well-chosen color schemes, and the general feel that the developers aimed for, you get something amazing. Mix that up with a brilliant soundtrack, a logical control scheme, and addictively immersive play; you get a beautifully artistic game that you can't put down.

Don't take that the wrong way, however. This game is far from perfect. The story will seem like it is going somewhere, but it won't move an inch the entire game.…
Sep 11 2009 ·
To me, this is more of a puzzle game or detective title than an action or FPS one. While the visuals are stunning and at times, maneuvering around the city or pulling off a long sequence of moves can be very exhilarating and exciting, the real challenge is figuring out how to best traverse a section of the city or how to get past a cordon of police. I got this title for $10 and for that dirt cheap price it has been well worth it so far.
Aug 26 2009 ·
Overall... amazing visuals, great music and a good sense of excitement. Certain parts are annoying, especially the ones that break the flow of moment and the ending was weak. Worth the bargain bin price of $20 on Steam and D2D.
Aug 26 2009 ·
I really liked this game for many things. It's unconventional, brave, and has many lovable elements. As a plus you can play it through without shooting anyone. In particular, what stands out the most is the physicality.

As you're playing Faith, a runner, you're not some tough killing machine with armor and guns to equip a little army. You're a girl with fast feet and supreme agility, therefore you have to outwit the slowly moving police, special forces troops and others. I mostly used slide, kick and punch till they…
Aug 25 2009 ·
The biggest issue I have with the game are the controls. Once you get used to how Faith moves, it's not so bad though.

The ending is kinda lame since it just comes out of nowhere; it's not satisfying enough for my liking. Also, the overall conflict in the city didn't really leave its mark on me throughout the game. The overall story is pretty forgetable.

I only paid $15 for it because I just bought it last week. If I bought this game at launch, I would've had some serious buyer's…
Aug 7 2009 ·
Once you get used to the controls, you'll probably like it. This game resembles the discipline Parkour very well, although the jumps are a little over the top. The bad thing is that you have as good as no multiplayer, no map editor wich would be great, and the storyline is too short. Good Game!
Jul 28 2009 ·
I spent most of my time fighting the controls more than I did the bad guys. You want a game like this to be responsive and slick, something you can zip through, like your agile maincharacter across a rooftop. Instead, there are gamebreakingly frustrating halts peppered throughout the game. Most of your progress will be dampened by the "Trial and error" approach that seems to be the game's mantra. Because you will do the same things over and over again. Frankly, that's just not acceptable. Especially not in a game…
Jun 25 2009 ·
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