Chuzzle Deluxe (PC) on Raptr

Chuzzle Deluxe (PC)

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PopCap Games
Raptisoft Games
2005-05-12
Family, Puzzle
Everyone
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Chuzzle Deluxe (PC)

The player is presented with a 6x6 board of Chuzzles. The goal is to move the Chuzzles so that in each turn a cluster of more » three or more Chuzzles is made. Moves are made by dragging rows and columns; and because the grid "wraps" around, when dragged off the grid, Chuzzles on the left will reappear on the right, top will appear on the bottom, and vice versa. This "wrapping" of the grid can be a source of difficulty because some moves may require the player to drag edge Chuzzles to the middle.The overall gravity of the grid is downward; new Chuzzles will appear from the top.Various trophies are awarded to the player as events occur in the game, such as "Chuzzbomber" for exploding 1,000 Super Chuzzles. Another example is "Speed Master" for clearing 2 levels in Speed Chuzzle without getting a lock.There are two difficulty settings in the game that affect game play in the "Classic Chuzzles" and the "Speed Chuzzles". The difficulty settings adjust the amount of locks you get in a "Classic Chuzzles" game, and how fast the "Lock Bar" fills up in "Speed Chuzzles". The two difficulty levels are as follows: * Casual: Locks do not appear until level 2 at the earliest (usually level 3 or higher), and the Chuzzles give 'soft hints' (See "Hints" below for more details). In "Speed Chuzzles" the "Lock Bar" fills up more slowly, but does speed up as a player progresses through higher and higher levels of play. * Expert: Locks come much earlier in "Classic Chuzzles Mode", and more than one can often appear at a time. The Chuzzles also do not give 'soft hints'. In "Speed Chuzzles" the "Lock Bar" fills up much more quickly, and the rate in which it fills up rises rapidly as a player progresses through the levels of play. * Classic mode: Allows players to take the time to make the best move possible; locks are added more frequently as the player proceeds. * Speed mode: Adds locks when a lock meter is completely filled; as moves are made, the meter is depleted. As the player removes Chuzzles, they fill a beaker; when the beaker is full, the player moves on to the next level. * Zen mode: Allows players to make moves at will; there are no locks or levels, but the player can earn charms. * Mind Bender mode: A puzzle mode where the player has to put the Chuzzles in a certain position to match the picture on the left. « less

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276 Players 120 Hours

Reviews

It's kinda fun. But the 70's porn music gives me a headache, and the game doesn't live up to it's PopCap name.
Aug 2 2009 ·
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