Ok, so being able to pick up anything and use it to kill as many zombies as you can is great. If you're looking to just run around killing zombies with guitars, lawn mowers, toy lightsabors, or whatever else you can find and taking pictures of it, it's great fun. However if you're looking to actually play the story, the aggressively small text, lack of ammo, and save point system will probably lessen your enjoyment a bit.
I am sure there were games similar to this that released years before this one. But for me, there hasn't been a game prior or since that comes as close to emulating the Dawn of the Dead feel as well as this title. Trying to save every person, and trying to fight every boss in one play-through is a daunting task and very stressful, in fact I am not entirely convinced that it is possible, but every side event you can complete is fun and rewarding. However…
Only problem with this game is the save points.....you should be able to save it where you stand or have the save points closer together because you do a boss......you go to the save point and half way there you die which is annoying
Dead Rising presents an interesting mix of mission play and freeform exploring, with one catch: you're crammed in a mall full of the living dead. For those who only want to run around and chop zombies into pieces, this game delivers, though it runs a bit dry after a while. The mission mode is pretty nice, with side quests thrown in for good measure. Just ignore the walkie-talkie once in a while. It gets extremely annoying after 10 minutes or so.
Though Dead Rising may seem like a simple, mindless game when you first pick it up, it eventually reveals itself as a deeper experience. Tons of extras are packed into Willamette's shops, there are magazine power-ups and special drink mixes to be brewed, lots of clothing combinations, countless pictures to be taken and plenty of NPCs to be saved. The game provides an incentive for every aspect, making each worth pursuing. It's a game that somehow remains cohesive despite having so many seemingly unrelated elements. The save system means you're…