Could have been a good game, however, the controls and the horrible story telling make it not so. Makes what should be simple tasks extremely challenging to the point of being ridiculous. Most of this game was frustrating and grueling. I had to force myself to finish it, and the endings only made it worse. Graphics were good, soundtrack was nice at some parts, but those are the only compliments I can give this game. Avoid.
Alone in the Dark is... not a good game. It has glaring bugs, glitchy and broken gameplay and an uninspiring story. The driving sucks, moving around on foot feels like Carnby is always drunk, using items is unnescessarily slow...
Still, under all its flaws, you might occasionally find an innovative and a genuinely fun game. Making a flamethrower out of a spray and a lighter or using a bottle of wine as a hand grenade are both things only AitD has made you experience. Combining different items you find lying around is generally the most interesting part of the game, and even the (very rare) physics puzzles are very fun to solve using everyday items.
Also, seeing as the game is very centered around fire, Alone in the Dark has the best fire physics ever seen in a videogame. They spread around the floor realistically and break down wooden objects.
Overall, not a good game by any means, but quite entertaining if you get past the iffy controls. You'd have to be insane to pay full price for this though.
Alone in the Dark has some good ideas, but it fails at most because it tries them all. Nice visuals, great fire effects and valiant efforts at innovation don’t make up for boring combat, frustrating controls, poorly designed levels and a hackneyed story. There’s a certain amount of old-school adventure charm in Alone in the Dark, but it shines only as the dimmest of lights, hemmed in by the darkness of its many failures.
It's ok. A great concept and very good ideas (Inventory System, create your own gears and weapons, the fire as a force to destroy the enemies, the cinematographic narrative, the soundtrack...) but a bad testing and many months left of development ruined what could have been a perfect experience.
The first few levels were really cool, but then the game seemed to just get gradually worse and worse with each subsequent level slowly losing my interest.
The game wasn't to bad, I think I was just expecting alot more out of it... I liked the physics engine and the action kept me on my toes, there was just something about alot of the gameplay that made it kind of dull..
This game had its uppers and downers imo. The really frustrating thing was getting used to the controls, i.e. switching from first to third throughout, but if you can get use to that then you will enjoy what I felt was a game with a good story element, but the ending was to my dissapointment(not the best, nothing special). But other than that using different objects worked well.